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3D Artist 1

Marks Agency · Himalayas1 day ago

1 · Can you apply from United States?

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2 · What reaches you

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3 · How you get paid

Unknown — ask the company

How often
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First money
Unknown
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4 · Your working hours

Not stated

The ad doesn’t say which hours. Ask the company.

5 · Trust

Himalayas · found 2 Oct 2026
Listing from Himalayas
No one should ask you to pay to work.
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They ask for

No experienceNo degreePhotoshopReact

Full description

Shown as posted, in English

Primary focus • Create precise models of customer products within the agreed time frame, based on technical drawings or the actual products • Create Photo realistic renders • Optimize digital files before sending it to client for review • Strong understanding on how to accentuate the form of the products using lights and shadows • Understanding UV sets and maps • Perform daily tasks while following 2D & 3D CGI workflows & processes • Re-topologize raw 3D models • Create materials and textures, and set-up lights to produce photorealistic or stylized materials / shaders • Provide technical assistance to the team when needed • Serve as the team’s Creative QC Supporting tasks • If needed, attend client meetings, calibration meetings and briefing • Complete any adhoc tasks as assigned by the 3D Lead • Follow company protocols with regards to job delivery and completion through MySGS • Performs other duties as assigned by the Company from time to time Performance Management • On-time delivery • Right-The-First-Time (RTFT) • Ability to render a model as per Client needs, which could be in terms of customer satisfaction rate or no. of amendment at SGS cost against no. of jobs performed by that artist • Minimum of 85% unitilisation or productive hours on average Technical Skills: · High proficiency in Blender, Autodesk Maya as secondary · High proficiency in V-Ray lights and materials/shader · Extensive knowledge of Photoshop and Illustrator CS6 or above Demonstrate a breadth of competence in 3D forms, from mechanical design to organic objects, from photo-real to stylize · Capable of creating any consumer product in 3D software which involves hard-surface and organic modelling, texturing, lighting, rendering and compositing; · Knowledge in the fundamentals and basic principles of colours, lights, and shades · Understanding of a 3D production pipeline · Solid sense of three-dimensional design and attention to detail in organic and mechanical surfaces · Knowledge of how a well-modeled object will react to light and reflection in a realistic and appealing way · Knowledge and fluency in other lighting software and processes · Texture painting ability a plus · Solid art background a plus · Beneficial knowledge on Esko, ArtiosCAD, XML file formats, Sculpting, and 3DS Max; Originally posted on Himalayas

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Top pay
JobMarks Agency · HimalayasPosted 1 day ago

3D Artist 1

1 · Can you apply from United States?

Not open

The ad doesn’t say — see the full posting.

4 · Your working hours

Not stated

The ad doesn’t say which hours. Ask the company.

5 · Trust

HimalayasFound 2 Oct 2026Listing from Himalayas
No one should ask you to pay to work.
Something wrong?Report this post

They ask for

No experienceNo degreePhotoshopReact

Full description

Shown as posted, in English

Primary focus • Create precise models of customer products within the agreed time frame, based on technical drawings or the actual products • Create Photo realistic renders • Optimize digital files before sending it to client for review • Strong understanding on how to accentuate the form of the products using lights and shadows • Understanding UV sets and maps • Perform daily tasks while following 2D & 3D CGI workflows & processes • Re-topologize raw 3D models • Create materials and textures, and set-up lights to produce photorealistic or stylized materials / shaders • Provide technical assistance to the team when needed • Serve as the team’s Creative QC Supporting tasks • If needed, attend client meetings, calibration meetings and briefing • Complete any adhoc tasks as assigned by the 3D Lead • Follow company protocols with regards to job delivery and completion through MySGS • Performs other duties as assigned by the Company from time to time Performance Management • On-time delivery • Right-The-First-Time (RTFT) • Ability to render a model as per Client needs, which could be in terms of customer satisfaction rate or no. of amendment at SGS cost against no. of jobs performed by that artist • Minimum of 85% unitilisation or productive hours on average Technical Skills: · High proficiency in Blender, Autodesk Maya as secondary · High proficiency in V-Ray lights and materials/shader · Extensive knowledge of Photoshop and Illustrator CS6 or above Demonstrate a breadth of competence in 3D forms, from mechanical design to organic objects, from photo-real to stylize · Capable of creating any consumer product in 3D software which involves hard-surface and organic modelling, texturing, lighting, rendering and compositing; · Knowledge in the fundamentals and basic principles of colours, lights, and shades · Understanding of a 3D production pipeline · Solid sense of three-dimensional design and attention to detail in organic and mechanical surfaces · Knowledge of how a well-modeled object will react to light and reflection in a realistic and appealing way · Knowledge and fluency in other lighting software and processes · Texture painting ability a plus · Solid art background a plus · Beneficial knowledge on Esko, ArtiosCAD, XML file formats, Sculpting, and 3DS Max; Originally posted on Himalayas