3D Artist 1
1 · Can you apply from United States?
Not openThe ad doesn’t say — see the full posting.
2 · What reaches you
3 · How you get paid
Unknown — ask the company
4 · Your working hours
The ad doesn’t say which hours. Ask the company.
The ad doesn’t say — see the full posting.
Unknown — ask the company
The ad doesn’t say which hours. Ask the company.
The ad doesn’t say — see the full posting.
The ad doesn’t say which hours. Ask the company.
Primary focus • Create precise models of customer products within the agreed time frame, based on technical drawings or the actual products • Create Photo realistic renders • Optimize digital files before sending it to client for review • Strong understanding on how to accentuate the form of the products using lights and shadows • Understanding UV sets and maps • Perform daily tasks while following 2D & 3D CGI workflows & processes • Re-topologize raw 3D models • Create materials and textures, and set-up lights to produce photorealistic or stylized materials / shaders • Provide technical assistance to the team when needed • Serve as the team’s Creative QC Supporting tasks • If needed, attend client meetings, calibration meetings and briefing • Complete any adhoc tasks as assigned by the 3D Lead • Follow company protocols with regards to job delivery and completion through MySGS • Performs other duties as assigned by the Company from time to time Performance Management • On-time delivery • Right-The-First-Time (RTFT) • Ability to render a model as per Client needs, which could be in terms of customer satisfaction rate or no. of amendment at SGS cost against no. of jobs performed by that artist • Minimum of 85% unitilisation or productive hours on average Technical Skills: · High proficiency in Blender, Autodesk Maya as secondary · High proficiency in V-Ray lights and materials/shader · Extensive knowledge of Photoshop and Illustrator CS6 or above Demonstrate a breadth of competence in 3D forms, from mechanical design to organic objects, from photo-real to stylize · Capable of creating any consumer product in 3D software which involves hard-surface and organic modelling, texturing, lighting, rendering and compositing; · Knowledge in the fundamentals and basic principles of colours, lights, and shades · Understanding of a 3D production pipeline · Solid sense of three-dimensional design and attention to detail in organic and mechanical surfaces · Knowledge of how a well-modeled object will react to light and reflection in a realistic and appealing way · Knowledge and fluency in other lighting software and processes · Texture painting ability a plus · Solid art background a plus · Beneficial knowledge on Esko, ArtiosCAD, XML file formats, Sculpting, and 3DS Max; Originally posted on Himalayas