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QA Engineer

Colonist · company site23w
Posted 5 months ago — may be filled

1 · Can you apply from ?

Not open

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2 · What reaches you

Pay not listed
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3 · How you get paid

Unknown — ask the company

How often
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First money
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4 · Your working hours

Any time

The ad says the team works async: you pick your hours.

5 · Trust

Company site · found 25 Sep 2026
No one should ask you to pay to work.
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They ask for

Experience not statedNo degreeSoftware testing and QAGitLinearTest automationBrowserStack

Full description

Shown as posted, in English

Wanted: Colonist QA Engineer Working Hours: We work asynchronously and value outcomes over hours Location: Fully Remote Compensation: - Competitive salary paid in USD - Negotiable range based on experience and location About Colonist We're building the biggest digital board game platform on the internet. Last year, our players spent 3,037 years playing 60 million games on our Settlers of Catan alternative. We're a fully remote, asynchronous team spread across multiple continents, focused on crafting extremely polished digital board games that people truly love. About The Role You'll own product quality for a game played by millions, and you'll do it by shipping fixes, not just filing tickets. Most QA roles stop at "I found the problem." This one doesn't. Your job is to make sure the product experience feels right across web, mobile, and Discord, catching what's broken, what's confusing, and what shouldn't have shipped the way it did. You Will - Fix quality issues directly in the codebase - Drive fixes for larger issues end-to-end - Run weekly QA sessions on dev and staging builds on a fixed release cycle, with post-release production checks - Test PRs in a fast pace - happy path, edge cases, cross-platform - and approve or request changes with clear reasoning - Monitor Discord bug channels, validate player reports, and convert confirmed issues into structured tickets - Catch things that aren't bugs but are wrong: bad UX, illogical behavior, things that shouldn't have shipped the way they did - Ensure every significant change is tested across web, mobile, and Discord - Find gaps in the QA process proactively - propose fixes, introduce tools, document and roll out improvements without waiting to be asked You Are - Experienced with full-cycle QA: test planning, execution, reporting, and follow-through - Sharp on detail and strong on judgment, you know when something is a bug and when it's a product problem - Comfortable in the codebase, enough to open a PR for smaller fixes yourself without blocking on engineering - Comfortable across platforms: web, mobile, Discord, and tools like GitHub, Linear, and BrowserStack - A clear async communicator: your bug reports are structured, your feedback is direct, and nothing gets lost - AI-fluent: you actively use AI tools to work faster and smarter - Self-directed: you find problems, figure out solutions, and ship without hand-holding - Responsive: you treat broken production like a fire Bonus Points - You've done QA on multiplayer or real-time games - You have automation skills (Selenium, Playwright, Cypress) or want to grow into automation - You play Colonist or board games in general Our Values at Colonist We strongly adhere to these values in our team; if these resonate, then you'll love working here! Dependability We're self-driven players who deliver without needing supervision. When we commit to something, we make it happen. Ownership We take full responsibility and go beyond our roles to improve Colonist. Clear Communication In our remote environment, written communication is key. We're direct, structured, and always keep our team in the loop. Efficient Execution We move fast and focus on impact. Instead of getting stuck on perfect solutions, we find practical ways forward and get things done. Continuous Learning We're curious problem solvers who love a challenge. We constantly seek new ideas, embrace feedback, and aren't afraid to change our minds when we're wrong. Why Colonist - Your work ships to 3,6M+ yearly active players - Async culture; deep work, no performative meetings - Unlimited vacation, yearly team offsite, full work equipment - Budget to experiment with any AI tool you want - Access to all company metrics and internal discussions

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Top pay
JobColonist · company sitePosted 23w ago

QA Engineer

Posted 5 months ago — may be filled

1 · Can you apply from ?

Not open

The ad doesn’t say — see the full posting.

4 · Your working hours

Any time

The ad says the team works async: you pick your hours.

5 · Trust

Company siteFound 25 Sep 2026
No one should ask you to pay to work.
Something wrong?Report this post

They ask for

Experience not statedNo degreeSoftware testing and QAGitLinearTest automationBrowserStack

Full description

Shown as posted, in English

Wanted: Colonist QA Engineer Working Hours: We work asynchronously and value outcomes over hours Location: Fully Remote Compensation: - Competitive salary paid in USD - Negotiable range based on experience and location About Colonist We're building the biggest digital board game platform on the internet. Last year, our players spent 3,037 years playing 60 million games on our Settlers of Catan alternative. We're a fully remote, asynchronous team spread across multiple continents, focused on crafting extremely polished digital board games that people truly love. About The Role You'll own product quality for a game played by millions, and you'll do it by shipping fixes, not just filing tickets. Most QA roles stop at "I found the problem." This one doesn't. Your job is to make sure the product experience feels right across web, mobile, and Discord, catching what's broken, what's confusing, and what shouldn't have shipped the way it did. You Will - Fix quality issues directly in the codebase - Drive fixes for larger issues end-to-end - Run weekly QA sessions on dev and staging builds on a fixed release cycle, with post-release production checks - Test PRs in a fast pace - happy path, edge cases, cross-platform - and approve or request changes with clear reasoning - Monitor Discord bug channels, validate player reports, and convert confirmed issues into structured tickets - Catch things that aren't bugs but are wrong: bad UX, illogical behavior, things that shouldn't have shipped the way they did - Ensure every significant change is tested across web, mobile, and Discord - Find gaps in the QA process proactively - propose fixes, introduce tools, document and roll out improvements without waiting to be asked You Are - Experienced with full-cycle QA: test planning, execution, reporting, and follow-through - Sharp on detail and strong on judgment, you know when something is a bug and when it's a product problem - Comfortable in the codebase, enough to open a PR for smaller fixes yourself without blocking on engineering - Comfortable across platforms: web, mobile, Discord, and tools like GitHub, Linear, and BrowserStack - A clear async communicator: your bug reports are structured, your feedback is direct, and nothing gets lost - AI-fluent: you actively use AI tools to work faster and smarter - Self-directed: you find problems, figure out solutions, and ship without hand-holding - Responsive: you treat broken production like a fire Bonus Points - You've done QA on multiplayer or real-time games - You have automation skills (Selenium, Playwright, Cypress) or want to grow into automation - You play Colonist or board games in general Our Values at Colonist We strongly adhere to these values in our team; if these resonate, then you'll love working here! Dependability We're self-driven players who deliver without needing supervision. When we commit to something, we make it happen. Ownership We take full responsibility and go beyond our roles to improve Colonist. Clear Communication In our remote environment, written communication is key. We're direct, structured, and always keep our team in the loop. Efficient Execution We move fast and focus on impact. Instead of getting stuck on perfect solutions, we find practical ways forward and get things done. Continuous Learning We're curious problem solvers who love a challenge. We constantly seek new ideas, embrace feedback, and aren't afraid to change our minds when we're wrong. Why Colonist - Your work ships to 3,6M+ yearly active players - Async culture; deep work, no performative meetings - Unlimited vacation, yearly team offsite, full work equipment - Budget to experiment with any AI tool you want - Access to all company metrics and internal discussions