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Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)

Mozilla · company site5d

1 · Can you apply from ?

Not open

The ad doesn’t say — see the full posting.

2 · What reaches you

1Pay
2Platform fee− $0
3Payout fee · Wise− $16 – $185
≈ In your money
$7,569 / month
up to $7,739 with lower fees
Compare with what I earn now

Wise fee page, checked 25 Sep 2026
Fixed fees assume one withdrawal a month.

3 · How you get paid

Unknown — ask the company

How often
Unknown
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First money
Unknown
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4 · Your working hours

Not stated

The ad doesn’t say which hours. Ask the company.

5 · Trust

Company site · found 25 Sep 2026
No one should ask you to pay to work.
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They ask for

Experience not statedNo degreeC++RustWebGLGraphics renderingGPU architectureDebugging

Full description

Shown as posted, in English

The role You will take on the ongoing maintenance and engineering work in Firefox’s Graphics area (rendering, compositing, images, canvas, WebGL). You help keep the graphics code healthy. Responsibilities • Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues. • Diagnose and fix graphics problems across platforms (Windows, macOS, Linux, Android). • Carry code review and routine upkeep so the FTE engineers can focus on performance. Definition of done A healthy Graphics area, backlog and regressions kept down, with the team’s senior engineers freed to focus on performance. Required qualifications • Strong C++ and/or Rust. • Knowledge of graphics frameworks and GPU architecture. • Strong debugging and optimization in a multithreaded codebase. • Able to work independently and lead technically in a large, mature codebase. Preferred • Shader languages; mobile/Android; open-source collaboration. Hiring Ranges: Canada Tier 1 Locations $145,800—$186,172 CAD Canada Tier 2 Locations $131,400—$154,600 CAD

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Top pay
JobMozilla · company sitePosted 5d ago

Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)

1 · Can you apply from ?

Not open

The ad doesn’t say — see the full posting.

4 · Your working hours

Not stated

The ad doesn’t say which hours. Ask the company.

5 · Trust

Company siteFound 25 Sep 2026
No one should ask you to pay to work.
Something wrong?Report this post

They ask for

Experience not statedNo degreeC++RustWebGLGraphics renderingGPU architectureDebugging

Full description

Shown as posted, in English

The role You will take on the ongoing maintenance and engineering work in Firefox’s Graphics area (rendering, compositing, images, canvas, WebGL). You help keep the graphics code healthy. Responsibilities • Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues. • Diagnose and fix graphics problems across platforms (Windows, macOS, Linux, Android). • Carry code review and routine upkeep so the FTE engineers can focus on performance. Definition of done A healthy Graphics area, backlog and regressions kept down, with the team’s senior engineers freed to focus on performance. Required qualifications • Strong C++ and/or Rust. • Knowledge of graphics frameworks and GPU architecture. • Strong debugging and optimization in a multithreaded codebase. • Able to work independently and lead technically in a large, mature codebase. Preferred • Shader languages; mobile/Android; open-source collaboration. Hiring Ranges: Canada Tier 1 Locations $145,800—$186,172 CAD Canada Tier 2 Locations $131,400—$154,600 CAD